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ZBrush Character Creation: Advanced Digital Sculpting

ZBrush Character Creation: Advanced Digital Sculpting

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Author: Scott Spencer
Publisher: Sybex
Category: Book

List Price: $49.99
Buy New: $31.49
You Save: $18.50 (37%)



New (33) Used (10) from $26.78

Rating: 4.5 out of 5 stars 11 reviews
Sales Rank: 33094

Media: Paperback
Edition: Pap/Dvdr
Pages: 352
Number Of Items: 1
Shipping Weight (lbs): 2.2
Dimensions (in): 9.9 x 8.2 x 0.9

ISBN: 047024996X
Dewey Decimal Number: 006.693
EAN: 9780470249963
ASIN: 047024996X

Publication Date: June 3, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 24 hours

Accessories:

  • Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
  • Maya Hyper-Realistic Creature Creation, with DVD: A hands-on introduction to key tools and techniques in Autodesk Maya (Autodesk May Techniques)
  • Introducing ZBrush

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  • Introducing ZBrush
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  • Advanced Maya Texturing and Lighting
  • Body Language: Advanced 3D Character Rigging
  • Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Editorial Reviews:

Amazon.com Review

Amazon Exclusive: Scott Spencer's Favorite ZBrush Tricks


1. Move your light often. When sculpting try and use the basic material instead of the matcap shaders. The basic material allows you to interactively light the surface as you work. This makes judging your forms much easier since you can see shadows moving across the surface.

2. Use specular highlights. When working make sure you have some level of specular shine on the surface material. Specular highlights allows you to easily see the high points of the sculpt as well as pick out the fine details of the surface texture.

3. Store morph targets. When adding high frequency details it is a good habit to store a morph target of the model with no high frequency details. This will allow you to use the morph brush as a kind of "detail eraser", blending out the skin texture partially or completely as you work.

4. Use custom alphas. While ZBrush has many wonderful alphas preinstalled, get in the habit of finding useful images and storing them as your personal alpha library. You can quickly build up an in-depth and original collection of skin textures. Not only will this help you avoid clichéd alphas, it will also help you learn about the various kinds of wrinkle and scale patterns in nature by looking at the reference you collect.

5. Create and use custom menus.Use the custom menu options under preferences to group your most used buttons and options in one personal menu. This menu can then be mapped with a hotkey and called up at the touch of a button from anywhere in the user interface. This is an incredibly useful tool for speeding up your working time.

6. Create and use hotkeys. Another method to increase speed is using hotkeys. ZBrush has default hotkeys which can be found in the tool tip when hovering over a menu option. You can change these keys and set new hotkeys by pressing control and clicking on a menu option. ZBrush will the ask you to press the key combination you wish to assign as a hotkey.

7. Combine extraneous subtools. Your subtool menu can quickly become cluttered with extraneous parts. Two separate eyeballs for example are unnecessary and just add to the length of the subtool menu. Using meshInsert to take one eyeball and combine it into the other reducing two subtools into one. This can also be accomplished with the ZBrush plug-in SubtoolMaster. For this to work make sure the two tools have the same number of subdivision levels. This will ensure that both models retail their multiple levels of resolution when combined.

8. Frequent the ZBrushCentral website. The ZBrush user community is one of the most supportive user communities I have encountered. Visit ZBrush Central for updates on new tools, techniques, and plug-ins as well as conversations with other artist seeking critique on their work. If you have a question, posting in the forum will get an answer for you in no time.

9. Use ZMapper to check UVs. ZMapper's morph UV function is a quick and easy way to verify the UV set on a particular ZTool. This can be extremely useful in a production pipeline where you need to verify UV coordinates before proceeding. By simply loading the ZTool into ZMapper and activating morphUV you can check for the correct UV layout as well as visually can for any obvious overlaps or errors in the UV shells.

10. Sketch in ZBrush. Using a ZBrush primitive or a generic mesh, sketch characters often. These don’t have to be show reel pieces just little experiments in using the tools and learning about form. I do at least one sketch a day I never plan on showing publicly. This frees me to make mistakes and just relax. It also helps me learn new things about both using the ZBrush tools as well as sculpting form. Just like you may keep a private sketchbook for ideas and fragments, keeping a ZBrush sketch folder will help you stay active. It can also serve as a great source of inspiration when you want to pick up a rough character and take it to a finish.

11. Use reference. Always have reference handy when working. I personally use photo of real people as well as figurative sculptures when I work. It is hard to go wrong referencing how Michelangelo, Bernini, or Giambologna approached a particular problem in figure sculpture when you work. By referencing the masters you will learn while your work benefits. It is also a good idea to do master copies in your spare time. By trying to copy your reference exactly, you learn an amazing amount about how an artist thought and dealt with specific problems.




Product Description
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.


Customer Reviews:   Read 6 more reviews...

5 out of 5 stars Great Book!   June 7, 2008
Meats Meier (Los Angeles)
5 out of 5 found this review helpful

As someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.

The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.

This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.

Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.

Happy Zbrushing!



5 out of 5 stars An amazing book from an amazing teacher   June 18, 2008
Eric S Keller (West Hollywood, CA USA)
2 out of 2 found this review helpful

A truly incredible book, written by a master of both traditional and digital character sculpture. This book contains lessons that go beyond the software drawing on Scott's experience in the industry and artistic and anatomical training. I've studied with Scott personally over the past few years and I've gained a great deal from his teaching. ZBrush Character Creation encapsulates his own style and ability as a teacher and includes many extras submitted by the best Zbrush artists in the world. This book is intended for intermediate users, Scott goes through the basics of the software very quickly so this is not recommended for people who are new to the software. If you know enough to get around the interface and create a simple figure then your ready for Scott's book.


5 out of 5 stars Is "Incredible" too strong of a word to describe?   June 13, 2008
Jon Nutting (Sacramento, CA)
1 out of 1 found this review helpful

Being new to ZBrush and 3D character modeling, I've been looking for a while for a good resource that would, (1) give me a good jump-start into these worlds, and (2) be advanced enough for me to grow into and keep me interested. Scott Spencer's "ZBrush Character Creation" book is just that...plus more.

The content of the book is excellent; explaining everything from traditional sculpting techniques, anatomy, ZBrush fundamentals, topics of character creation, and on to advanced ZBrush tools. There is so much great info in this book! Additionally, Scott includes a cool DVD which contains the corresponding source files and video demonstrations. I can see why Scott is an expert in the field from the level of detail he demonstrates in the video presentations. One amazing demo in particular is how Scott sculpts a human face -- He starts out by creating a skull from a sphere and then intricately builds up the rest of the face, layer by layer, with the muscles, fat, and skin. This demo is just in chapter 2 so you can imagine what other great content there is in all the other chapters of this book.

Thank you Scott for creating this book!



5 out of 5 stars An awesome book!   July 28, 2008
Matthew R. Dale (Maine, USA)
1 out of 1 found this review helpful


In a world flooded with basic introductory books on major 3D packages (cough*Maya*cough), Scott Spencer's 'ZBrush Character Creation: Advanced Sculpting Techniques', while quite a mouthful is a breath of fresh air. This is not a book that focuses on a pure beginner. Understanding the concepts of a 3D environment and mild experience with ZBrush are huge advantages in getting the most out of this book. That is not to say this book is not accessible to those who are not proficient in ZBrush. It covers many of the basic concepts, but covers them in such depth, that it would be easily overwhelming to a beginner.
The book begins by explaining the relationship to traditional sculpting techniques, to those applied while digital sculpting in ZBrush. This is one of the great strengths of the book. It covers not only the technical aspects of ZBrush, but also the artistic, the true driving force and advantage of ZBrush. From this initial chapter, you will then be lectured on such topics as; Sculpting Techniques, Detailing, PolyPainting, ZSpheres, and Displacement mapping, among many, many other topics I will let you discover for yourself.
Another great strength of this book is the mini-tutorials from various other artists that are added into the already information-packed pages. Contributing artists include; Cesar Dacol, Ian Joyner, Jim McPherson, Zach Petroc, Alex Alvarez, Ryan Kingslien, and Fabian Loing. Having all of these different techniques and perspectives on the art of digital sculpting, adds a lot of knowledge and expertise to this book.
I cannot say enough towards the value of this book. It is hands down the best ZBrush resource available in print as of this time. I hope that Scott and company with continue to share their extensive knowledge of the arts and of technology with the digital art community.



2 out of 5 stars Beware - The CD May not work for you!   June 22, 2008
Mark J. Grice (Texas)
1 out of 4 found this review helpful

I wrote a review on this once before, and it has strangely disappeared! Hmmmm... I will repeat what I said before: You MAY not be able to use the CD that comes with this book!

First SYBEX makes you have the CD in the computer before you can access the files. They encrypt them, so you cannot simply copy the files to your hard drive. You MUST run their menus program to get to anything.

Their start-up program is written in Adobe Shockwave and Flash. If this program does not run on your system (and it did not work on mine!) you will not be able to access ANY of the files that accompany this book. Which GREATLY reduces the value of this book for you.

The user community needs to tell SYBEX that this is unacceptable. When we pay $50 for a book, we expect to be able to access the files on the CD!

Buyer beware on this... SYBEX's only response is to send you a new CD -- and guess what? It won't work either, because the problem is an incompatibility between versions of ADOBE flash. If you don't have the right version, this CD will simply not work for you.

I'd like to know who deleted my previous review. I think its important to understand the potential pitfalls.


3d modelling  3d_modeling  digital  sculpting  zbrush  

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